Squad 2
Follow the Squad 2 research tree. Select a research to see its levels, costs and research time.
20 research · 100 levels
Damage Bonus (VS Monsters)Max level: 5
Damage Reduction (VS Monsters)Max level: 5
Squad ATKMax level: 5
Squad DEFMax level: 5
Squad HPMax level: 5
Resource ReaperMax level: 5
Squad Load CapacityMax level: 5
March Speed (VS Monsters)Max level: 5
Battle March SpeedMax level: 5
Resource March SpeedMax level: 5
Universal March SpeedMax level: 5
Siege ATKMax level: 5
Siege DEFMax level: 5
Siege HPMax level: 5
Guard ATKMax level: 5
Guard DEFMax level: 5
Guard HPMax level: 5
Phys. DMGMax level: 5
Energy DMGMax level: 5
Fatal StrikeMax level: 5
Bringing your second squad up to speed
Squad 2 repeats the Squad 1 research for your second squad. Once a second squad is out gathering or joining rallies alongside your first, the gap between them starts to show, and this branch is how you close it.
Squad 2 compared
The research list and level count match Squad 1 (20 research, 100 levels), but it needs 25 completed levels in Squad 1 and a Tech Center between level 15 and 25.
The cost is on a different scale: about 1,000 days at base speed, roughly 26 times longer than Squad 1, with about 916 million Food, 916 million Iron and 2.75 billion Coins. Fatal Strike alone takes about 111 days.